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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.4 kB · 78 lines
C
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778#pragma once#include "../media/xuiscene_tutorialpopup.h"#include "XUI_CustomMessages.h"
class Tutorial;class CXuiCtrlCraftIngredientSlot;
#define TUTORIAL_POPUP_FADE_TIMER_ID 0#define TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID 1#define TUTORIAL_POPUP_MOVE_SCENE_TIME 500
class CScene_TutorialPopup : public CXuiSceneImpl{private: Tutorial *tutorial;
// A scene that may be displayed behind the popup that the player is using, that will need shifted so we can see it clearly. CXuiScene *m_interactScene, *m_lastInteractSceneMoved; bool m_lastSceneMovedLeft; bool m_bAllowFade;
int m_iPad;
CXuiHtmlControl m_description; CXuiCtrlCraftIngredientSlot *m_pCraftingPic; CXuiControl m_title; CXuiImageElement m_image;
CXuiControl m_fontSizeControl;
int m_textFontSize; D3DXVECTOR3 m_OriginalPosition;
protected: // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_TIMER(OnTimer) XUI_ON_XM_DESTROY( OnDestroy ) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP()
// Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_Title, m_title) MAP_CONTROL(IDC_Description, m_description) MAP_OVERRIDE(IDC_XuiInventoryPic, m_pCraftingPic) MAP_CONTROL(IDC_XuiImage, m_image) MAP_CONTROL(IDC_FontSize, m_fontSizeControl)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled); HRESULT OnDestroy(); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_TutorialPopup, L"CScene_TutorialPopup", XUI_CLASS_SCENE )
private: HRESULT _SetDescription(CXuiScene *interactScene, LPCWSTR desc, LPCWSTR title, bool allowFade, bool isReminder); wstring _SetIcon(int icon, int iAuxVal, bool isFoil, LPCWSTR desc); wstring _SetImage(wstring &desc); HRESULT _SetVisible(bool show); bool _IsSceneVisible(); void UpdateInteractScenePosition(bool visible);
public: static HRESULT SetDescription(int iPad, TutorialPopupInfo *info); static wstring ParseDescription(int iPad, wstring &text);
static HRESULT SetSceneVisible(int iPad, bool show); static bool IsSceneVisible(int iPad);
};