Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
3.6 kB · 136 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136#include "stdafx.h"#include "XUI_TrialExitUpsell.h"
// wchImages[TRIAL_EXIT_UPSELL_IMAGE_COUNT]WCHAR *CScene_TrialExitUpsell::wchImages[]={ L"Graphics/UpsellScreenshots/Screenshot1.png", L"Graphics/UpsellScreenshots/Screenshot2.png", L"Graphics/UpsellScreenshots/Screenshot3.png", L"Graphics/UpsellScreenshots/Screenshot4.png", L"Graphics/UpsellScreenshots/Screenshot5.png", L"Graphics/UpsellScreenshots/Screenshot6.png", L"Graphics/UpsellScreenshots/Screenshot7.png", L"Graphics/UpsellScreenshots/Screenshot8.png"};
//----------------------------------------------------------------------------------// Performs initialization tasks - retrieves controls.//----------------------------------------------------------------------------------HRESULT CScene_TrialExitUpsell::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ){ m_iPad=*(int *)pInitData->pvInitData;
MapChildControls();
m_bCanExit = true; m_bFadeStarted = false; m_bShowingImage1 = true; m_imagesShown = 0;
m_image1.SetImagePath( wchImages[m_imagesShown] ); SetTimer( 0, TRIAL_EXIT_UPSELL_IMAGE_DISPLAY_TIME);
CXuiSceneBase::ShowBackground(DEFAULT_XUI_MENU_USER , FALSE); CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER , FALSE);
if( m_bCanExit ) { ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME,IDS_TOOLTIPS_BACK, IDS_UNLOCK_TITLE); } else { ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1,IDS_TOOLTIPS_BACK, IDS_UNLOCK_TITLE); } return S_OK;}
HRESULT CScene_TrialExitUpsell::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled){ // ignore repeats if(pInputData->dwFlags&XUI_INPUT_FLAG_REPEAT) return S_OK; ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
HRESULT hr=S_OK;
// Explicitly handle B button presses switch(pInputData->dwKeyCode) { case VK_PAD_A:#ifdef _XBOX if( m_bCanExit ) { XLaunchNewImage(XLAUNCH_KEYWORD_DASH_ARCADE, 0); }#endif break; case VK_PAD_B: case VK_ESCAPE: app.NavigateBack(pInputData->UserIndex); rfHandled = TRUE; break; case VK_PAD_X: if(ProfileManager.IsSignedIn(pInputData->UserIndex)) { TelemetryManager->RecordUpsellPresented(pInputData->UserIndex, eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID); ProfileManager.DisplayFullVersionPurchase(false,pInputData->UserIndex,eSen_UpsellID_Full_Version_Of_Game); } break; }
return hr;}
HRESULT CScene_TrialExitUpsell::OnTimelineEnd(HXUIOBJ hObjSource, BOOL& bHandled){ if(m_bFadeStarted) { m_bFadeStarted = false; m_bShowingImage1 = !m_bShowingImage1; // We start a timer so we know when this image has been displayed for the required time return SetTimer( 0, TRIAL_EXIT_UPSELL_IMAGE_DISPLAY_TIME); } else { return S_OK; }}
HRESULT CScene_TrialExitUpsell::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ){ int nStart, nEnd;
KillTimer(0);
++m_imagesShown; if( m_imagesShown >= TRIAL_EXIT_UPSELL_IMAGE_COUNT ) { m_imagesShown = 0; //Loop round to the start m_bCanExit = true; ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME,IDS_TOOLTIPS_BACK, IDS_UNLOCK_TITLE); }
if( m_bShowingImage1 ) { m_image2.SetImagePath( wchImages[m_imagesShown] );
FindNamedFrame( L"Fade1to2", &nStart ); FindNamedFrame( L"EndFade1to2", &nEnd ); PlayTimeline( nStart, nStart, nEnd, FALSE, TRUE ); m_bFadeStarted = true; } else { m_image1.SetImagePath( wchImages[m_imagesShown] );
FindNamedFrame( L"Fade2to1", &nStart ); FindNamedFrame( L"EndFade2to1", &nEnd ); PlayTimeline( nStart, nStart, nEnd, FALSE, TRUE ); m_bFadeStarted = true; }
return S_OK;}