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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.5 kB · 65 lines
C
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566#pragma once
#include "../media/xuiscene_settings_UI.h"#include "XUI_Ctrl_SliderWrapper.h"#include "XUI_CustomMessages.h"
#define SLIDER_SETTINGS_UISIZE 0#define SLIDER_SETTINGS_UISIZESPLITSCREEN 1
#define SLIDER_SETTINGS_UI_MAX SLIDER_SETTINGS_UISIZESPLITSCREEN + 1class CScene_SettingsUI : public CXuiSceneImpl{protected: CXuiCtrlSliderWrapper m_SliderA[SLIDER_SETTINGS_UI_MAX]; CXuiCheckbox m_DisplayHUD; CXuiCheckbox m_DisplayHand; CXuiCheckbox m_DeathMessages; CXuiCheckbox m_AnimatedCharacter; CXuiCheckbox m_SplitScreen; CXuiCheckbox m_SplitScreenGamertags;
// Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN( OnKeyDown ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged ) XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_NAV_RETURN(OnNavReturn) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiSplitScreen, m_SplitScreen) MAP_CONTROL(IDC_XuiShowSplitscreenGamertags, m_SplitScreenGamertags) MAP_CONTROL(IDC_XuiDisplayHUD, m_DisplayHUD) MAP_CONTROL(IDC_XuiDisplayHand, m_DisplayHand) MAP_CONTROL(IDC_XuiDisplayDeathMessages, m_DeathMessages) MAP_CONTROL(IDC_XuiShowAnimatedCharacter, m_AnimatedCharacter) MAP_CONTROL(IDC_XuiSliderUISize, m_SliderA[SLIDER_SETTINGS_UISIZE]) MAP_CONTROL(IDC_XuiSliderUISizeSplitscreen, m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN]) END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled ); HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
int m_iPad; D3DXVECTOR3 m_OriginalPosition;
public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_SettingsUI, L"CScene_SettingsUI", XUI_CLASS_SCENE )};