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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.6 kB · 67 lines
C
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768#pragma once
#include "../media/xuiscene_settings_options.h"#include "XUI_Ctrl_SliderWrapper.h"#include "XUI_CustomMessages.h"
#define SLIDER_SETTINGS_AUTOSAVE 0#define SLIDER_SETTINGS_DIFFICULTY 1
#define OPTIONS_SLIDER_SETTINGS_MAX SLIDER_SETTINGS_DIFFICULTY + 1class CScene_SettingsOptions : public CXuiSceneImpl{protected: CXuiCtrlSliderWrapper m_SliderA[OPTIONS_SLIDER_SETTINGS_MAX]; CXuiControl m_DifficultyText; CXuiCheckbox m_ViewBob; CXuiCheckbox m_InGameGamertags; CXuiCheckbox m_Hints; CXuiCheckbox m_Tooltips; CXuiCheckbox m_MashUpWorlds;
// Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN( OnKeyDown ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged ) XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiViewBob, m_ViewBob) MAP_CONTROL(IDC_XuiInGameGamertags, m_InGameGamertags) MAP_CONTROL(IDC_XuiShowHints, m_Hints) MAP_CONTROL(IDC_XuiShowTooltips, m_Tooltips) MAP_CONTROL(IDC_XuiSliderAutosave, m_SliderA[SLIDER_SETTINGS_AUTOSAVE]) MAP_CONTROL(IDC_XuiSliderDifficulty, m_SliderA[SLIDER_SETTINGS_DIFFICULTY]) MAP_CONTROL(IDC_XuiDifficultyText, m_DifficultyText) MAP_CONTROL(IDC_XuiMashUpWorlds, m_MashUpWorlds) END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled ); HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
int m_iPad; static int m_iDifficultySettingA[4]; static int m_iDifficultyTitleSettingA[4]; static int m_iAutosaveSettingA[4];
D3DXVECTOR3 m_OriginalPosition;
public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_SettingsOptions, L"CScene_SettingsOptions", XUI_CLASS_SCENE )
private: bool m_bMashUpWorldsUnhideOption;};