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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.3 kB · 60 lines
C
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061#pragma once
#include "../media/xuiscene_settings_graphics.h"#include "XUI_Ctrl_SliderWrapper.h"#include "XUI_CustomMessages.h"
#define SLIDER_SETTINGS_GAMMA 0#define SLIDER_SETTINGS_INTERFACE_OPACITY 1
#define SLIDER_SETTINGS_GRAPHICS_MAX SLIDER_SETTINGS_INTERFACE_OPACITY + 1class CScene_SettingsGraphics : public CXuiSceneImpl{protected: CXuiCtrlSliderWrapper m_SliderA[SLIDER_SETTINGS_GRAPHICS_MAX]; CXuiCheckbox m_Clouds; CXuiCheckbox m_BedrockFog; CXuiCheckbox m_CustomSkinAnim;
// Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN( OnKeyDown ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged ) XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_NAV_RETURN(OnNavReturn) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiClouds, m_Clouds) MAP_CONTROL(IDC_XuiBedrockFog, m_BedrockFog) MAP_CONTROL(IDC_XuiCustomSkinAnim, m_CustomSkinAnim) MAP_CONTROL(IDC_XuiSliderGamma, m_SliderA[SLIDER_SETTINGS_GAMMA]) MAP_CONTROL(IDC_XuiSliderInterfaceOpacity, m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY]) END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled ); HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
int m_iPad; D3DXVECTOR3 m_OriginalPosition;
public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_SettingsGraphics, L"CScene_SettingsGraphics", XUI_CLASS_SCENE )};