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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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4.3 kB · 128 lines
C
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128#pragma onceusing namespace std;#include "..\Media\xuiscene_trading.h"#include "..\UI\IUIScene_TradingMenu.h"
#define TRADING_UPDATE_TIMER_ID (10)#define TRADING_UPDATE_TIMER_TIME (50)
//--------------------------------------------------------------------------------------// Scene implementation class.//--------------------------------------------------------------------------------------class CXuiSceneTrading : public CXuiSceneImpl, public IUIScene_TradingMenu{public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CXuiSceneTrading, L"CXuiSceneTrading", XUI_CLASS_SCENE )
private: CXuiCtrlCraftIngredientSlot *m_request1Control; CXuiCtrlCraftIngredientSlot *m_request2Control;
CXuiCtrlCraftIngredientSlot *m_tradeHSlots[7];
CXuiControl m_request1Label, m_request2Label; CXuiControl m_inventoryLabel, m_requiredLabel;
CXuiControl m_villagerText; CXuiControl m_scrollLeft, m_scrollRight, m_tradingSelector;
CXuiControl m_sceneGroup; CXuiElement m_hGridInventory;
CXuiCtrlSlotList* m_inventoryControl; CXuiCtrlSlotList* m_useRowControl;
CXuiControl m_offerInfoControl; HXUIOBJ m_hOfferInfoTextMeasurer; HXUIOBJ m_hOfferInfoText; HXUIOBJ m_hOfferInfoTextBkg;
protected: XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN( OnKeyDown ) XUI_ON_XM_DESTROY( OnDestroy ) XUI_ON_XM_TIMER( OnTimer ) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_END_MSG_MAP()
// Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_Group, m_sceneGroup) BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup ) MAP_OVERRIDE(IDC_Request1, m_request1Control) MAP_OVERRIDE(IDC_Request2, m_request2Control)
MAP_OVERRIDE(IDC_TradingBar0, m_tradeHSlots[0]) MAP_OVERRIDE(IDC_TradingBar1, m_tradeHSlots[1]) MAP_OVERRIDE(IDC_TradingBar2, m_tradeHSlots[2]) MAP_OVERRIDE(IDC_TradingBar3, m_tradeHSlots[3]) MAP_OVERRIDE(IDC_TradingBar4, m_tradeHSlots[4]) MAP_OVERRIDE(IDC_TradingBar5, m_tradeHSlots[5]) MAP_OVERRIDE(IDC_TradingBar6, m_tradeHSlots[6])
MAP_CONTROL(IDC_Offer1Label, m_request1Label) MAP_CONTROL(IDC_Offer2Label, m_request2Label)
MAP_CONTROL(IDC_VillagerText,m_villagerText) MAP_CONTROL(IDC_InventoryLabel,m_inventoryLabel) MAP_CONTROL(IDC_RequiredLabel,m_requiredLabel)
MAP_CONTROL(IDC_ScrollLeftArrow,m_scrollLeft) MAP_CONTROL(IDC_ScrollRightArrow,m_scrollRight) MAP_CONTROL(IDC_TradingSelector,m_tradingSelector)
MAP_CONTROL(IDC_HtmlTextPanel,m_offerInfoControl)
MAP_CONTROL(IDC_InventoryGrid, m_hGridInventory) BEGIN_MAP_CHILD_CONTROLS(m_hGridInventory) MAP_OVERRIDE(IDC_Inventory, m_inventoryControl) MAP_OVERRIDE(IDC_UseRow, m_useRowControl) END_MAP_CHILD_CONTROLS() END_MAP_CHILD_CONTROLS() END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnDestroy(); HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
protected: int m_iPad; D3DXVECTOR3 m_OriginalPosition; bool m_bSplitscreen;
public: int getPad() { return m_iPad; }
private:
float m_fSlotSize; D3DXVECTOR3 m_vTradeSlot0Pos; D3DXVECTOR3 m_vSelectorInitialPos;
int mapVKToAction(int vk);protected: virtual void showScrollRightArrow(bool show); virtual void showScrollLeftArrow(bool show); virtual void moveSelector(bool right); virtual void setRequest1Name(const wstring &name); virtual void setRequest2Name(const wstring &name); virtual void setTitle(const wstring &name);
virtual void setRequest1RedBox(bool show); virtual void setRequest2RedBox(bool show); virtual void setTradeRedBox(int index, bool show);
virtual void setRequest1Item(shared_ptr<ItemInstance> item); virtual void setRequest2Item(shared_ptr<ItemInstance> item); virtual void setTradeItem(int index, shared_ptr<ItemInstance> item); virtual void setOfferDescription(const wstring &name, vector<wstring> &unformattedStrings);};