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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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5.0 kB · 156 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156#include "stdafx.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"#include "..\..\MultiPlayerLocalPlayer.h"#include "..\..\Common\Tutorial\Tutorial.h"#include "..\..\Common\Tutorial\TutorialMode.h"#include "..\..\Common\Tutorial\TutorialEnum.h"#include "..\..\Minecraft.h"#include "XUI_Ctrl_SlotList.h"#include "XUI_Scene_BrewingStand.h"#include "XUI_Ctrl_BrewProgress.h"#include "XUI_Ctrl_BubblesProgress.h"
//--------------------------------------------------------------------------------------// Name: CXuiSceneBrewingStand::OnInit// Desc: Message handler for XM_INIT//--------------------------------------------------------------------------------------HRESULT CXuiSceneBrewingStand::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ){ MapChildControls(); XuiControlSetText(m_BrewingStandText,app.GetString(IDS_BREWING_STAND));
Minecraft *pMinecraft = Minecraft::GetInstance();
BrewingScreenInput* initData = (BrewingScreenInput*)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen;
// if we are in splitscreen, then we need to figure out if we want to move this scene
if(m_bSplitscreen) { app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); }
#ifdef _XBOX if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Brewing_Menu, this); }#endif
BrewingStandMenu* menu = new BrewingStandMenu( initData->inventory, initData->brewingStand );
InitDataAssociations(m_iPad, menu);
m_progressControl->SetUserData( initData->brewingStand.get() ); m_bubbleProgress->SetUserData( initData->brewingStand.get() );
delete initData;
CXuiSceneAbstractContainer::Initialize( m_iPad, menu, true, BrewingStandMenu::INV_SLOT_START, eSectionBrewingUsing, eSectionBrewingMax ); //app.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE_FORGING);
return S_OK;}
HRESULT CXuiSceneBrewingStand::OnDestroy(){ Minecraft *pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); }#endif
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK;}
CXuiControl* CXuiSceneBrewingStand::GetSectionControl( ESceneSection eSection ){ switch( eSection ) { case eSectionBrewingBottle1: return (CXuiControl *)m_bottle1Control; break; case eSectionBrewingBottle2: return (CXuiControl *)m_bottle2Control; break; case eSectionBrewingBottle3: return (CXuiControl *)m_bottle3Control; break; case eSectionBrewingIngredient: return (CXuiControl *)m_ingredientControl; break; case eSectionBrewingInventory: return (CXuiControl *)m_inventoryControl; break; case eSectionBrewingUsing: return (CXuiControl *)m_useRowControl; break; default: assert( false ); break; } return NULL;}
CXuiCtrlSlotList* CXuiSceneBrewingStand::GetSectionSlotList( ESceneSection eSection ){ switch( eSection ) { case eSectionBrewingBottle1: return m_bottle1Control; break; case eSectionBrewingBottle2: return m_bottle2Control; break; case eSectionBrewingBottle3: return m_bottle3Control; break; case eSectionBrewingIngredient: return m_ingredientControl; break; case eSectionBrewingInventory: return m_inventoryControl; break; case eSectionBrewingUsing: return m_useRowControl; break; default: assert( false ); break; } return NULL;}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate backvoid CXuiSceneBrewingStand::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/){ // TODO Inventory dimensions need defined as constants m_ingredientControl->SetData( iPad, menu, 1, 1, BrewingStandMenu::INGREDIENT_SLOT ); m_bottle1Control->SetData( iPad, menu, 1, 1, BrewingStandMenu::BOTTLE_SLOT_START ); m_bottle2Control->SetData( iPad, menu, 1, 1, BrewingStandMenu::BOTTLE_SLOT_START + 1); m_bottle3Control->SetData( iPad, menu, 1, 1, BrewingStandMenu::BOTTLE_SLOT_START + 2);
//m_litProgressControl->SetUserData( initData->furnace.get() ); //m_burnProgress->SetUserData( initData->furnace.get() );
CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, BrewingStandMenu::INV_SLOT_START);}