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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.0 kB · 36 lines
C
at master
12345678910111213141516171819202122232425262728293031323334353637#pragma once
#include "../media/xuiscene_savemessage.h"
class CScene_SaveMessage : public CXuiSceneImpl{ protected: CXuiControl m_button; CXuiControl m_SaveMessage;
XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_TIMER( OnTimer ) XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_ConfirmButton, m_button) MAP_CONTROL(IDC_Description, m_SaveMessage) END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled);
bool m_bIgnoreInput;public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_SaveMessage, L"CScene_SaveMessage", XUI_CLASS_SCENE )
};