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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.0 kB · 40 lines
C
at master
1234567891011121314151617181920212223242526272829303132333435363738394041#pragma once#include "..\Media\xuiscene_partnernetpassword.h"#include "XUI_Ctrl_4JEdit.h"
#ifdef _CONTENT_PACKAGE#ifndef _FINAL_BUILD
class CScene_PartnernetPassword : public CXuiSceneImpl{
protected: CXuiCtrl4JEdit m_PartnernetPassword; CXuiControl m_OK;
XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiEditPartnernetPassword, m_PartnernetPassword) MAP_CONTROL(IDC_XuiOK, m_OK) END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_PartnernetPassword, L"CScene_PartnernetPassword", XUI_CLASS_SCENE )
};
#endif#endif