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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.9 kB · 75 lines
C
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475#pragma onceusing namespace std;#include "..\Media\xuiscene_multi_launch_more_options.h"
class CScene_MultiGameLaunchMoreOptions : public CXuiSceneImpl{protected: CXuiScene m_GenerationGroup, m_HostOptionGroup; CXuiCheckbox m_CheckboxOnline; CXuiCheckbox m_CheckboxInviteOnly; CXuiCheckbox m_CheckboxAllowFoF; CXuiCheckbox m_CheckboxStructures; CXuiCheckbox m_CheckboxFlatWorld; CXuiCheckbox m_CheckboxBonusChest; CXuiCheckbox m_CheckboxPVP; CXuiCheckbox m_CheckboxTrustPlayers; CXuiCheckbox m_CheckboxFireSpreads; CXuiCheckbox m_CheckboxTNTExplodes; CXuiCheckbox m_CheckboxHostPrivileges; CXuiCheckbox m_CheckboxResetNether; CXuiControl m_Description; CXuiControl m_LabelWorldOptions;
XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_SET_FOCUS( OnNotifySetFocus ) XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_TIMER( OnTimer ) XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_GenerationOptions, m_GenerationGroup) BEGIN_MAP_CHILD_CONTROLS(m_GenerationGroup) MAP_CONTROL(IDC_WorldOptions, m_LabelWorldOptions) MAP_CONTROL(IDC_CheckboxStructures, m_CheckboxStructures) MAP_CONTROL(IDC_CheckboxFlatWorld, m_CheckboxFlatWorld) MAP_CONTROL(IDC_CheckboxBonusChest, m_CheckboxBonusChest) END_MAP_CHILD_CONTROLS() MAP_CONTROL(IDC_HostOptions, m_HostOptionGroup) BEGIN_MAP_CHILD_CONTROLS(m_HostOptionGroup) MAP_CONTROL(IDC_CheckboxOnline, m_CheckboxOnline) MAP_CONTROL(IDC_CheckboxInviteOnly, m_CheckboxInviteOnly) MAP_CONTROL(IDC_CheckboxAllowFoF, m_CheckboxAllowFoF) MAP_CONTROL(IDC_CheckboxPVP, m_CheckboxPVP) MAP_CONTROL(IDC_CheckboxTrustSystem, m_CheckboxTrustPlayers) MAP_CONTROL(IDC_CheckboxFireSpreads, m_CheckboxFireSpreads) MAP_CONTROL(IDC_CheckboxTNT, m_CheckboxTNTExplodes) MAP_CONTROL(IDC_CheckboxHostPrivileges, m_CheckboxHostPrivileges) MAP_CONTROL(IDC_CheckboxResetNether, m_CheckboxResetNether) END_MAP_CHILD_CONTROLS() MAP_CONTROL(IDC_Description, m_Description) END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNotifySetFocus( HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled ); HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_MultiGameLaunchMoreOptions, L"CScene_MultiGameLaunchMoreOptions", XUI_CLASS_SCENE )
private: LaunchMoreOptionsMenuInitData *m_params; bool m_bMultiplayerAllowed;};