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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 44 lines
C
at master
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#include "../media/xuiscene_intro.h"
class CScene_Intro : public CXuiSceneImpl{ protected: CXuiScene m_Scene; CXuiControl m_4jlogo; CXuiElement m_grpXbox;
XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_TIMELINE_END(OnTimelineEnd) XUI_ON_XM_TIMER( OnTimer ) XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP() //MAP_CONTROL(IDC_LogoGroup, m_grpXbox) //BEGIN_MAP_CHILD_CONTROLS(m_grpXbox) MAP_CONTROL(IDC_Logo4J, m_4jlogo) //END_MAP_CHILD_CONTROLS()
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnTimelineEnd(HXUIOBJ hObjSource, BOOL& bHandled); HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled);
bool m_bSkippable; bool m_bWantsToSkip; int m_iTimeline;public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_Intro, L"CScene_Intro", XUI_CLASS_SCENE )
};