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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.5 kB · 45 lines
C
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445#pragma once#include "..\Media\xuiscene_ingame_host_options.h"
class CScene_InGameHostOptions : public CXuiSceneImpl{protected: CXuiScene m_GameOptionsGroup; CXuiCheckbox m_CheckboxFireSpreads; CXuiCheckbox m_CheckboxTNTExplodes; CXuiControl m_buttonTeleportToPlayer, m_buttonTeleportToMe;
XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_GameOptions, m_GameOptionsGroup) BEGIN_MAP_CHILD_CONTROLS(m_GameOptionsGroup) MAP_CONTROL(IDC_CheckboxFireSpreads, m_CheckboxFireSpreads) MAP_CONTROL(IDC_CheckboxTNT, m_CheckboxTNTExplodes) MAP_CONTROL(IDC_ButtonTeleportToPlayer, m_buttonTeleportToPlayer) MAP_CONTROL(IDC_ButtonTeleportPlayerToMe, m_buttonTeleportToMe) END_MAP_CHILD_CONTROLS() END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_InGameHostOptions, L"CScene_InGameHostOptions", XUI_CLASS_SCENE )
private: int m_iPad; D3DXVECTOR3 m_OriginalPosition; HXUIOBJ m_focusElement; // Only used for the remove control process
void removeControl(HXUIOBJ hObjToRemove, bool center);};