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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.7 kB · 57 lines
C
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657#pragma onceusing namespace std;#include "../media/xuiscene_debug_item_editor.h"
#include "XUI_Ctrl_CraftIngredientSlot.h"#include "XUI_Ctrl_4JEdit.h"#include "..\..\..\Minecraft.World\ItemInstance.h"
class CScene_DebugItemEditor : public CXuiSceneImpl{#ifdef _DEBUG_MENUS_ENABLED public: typedef struct _ItemEditorInput { int iPad; Slot *slot; AbstractContainerMenu *menu; } ItemEditorInput;private: int m_iPad; shared_ptr<ItemInstance> m_item; Slot *m_slot; AbstractContainerMenu *m_menu;
CXuiCtrlCraftIngredientSlot *m_icon; CXuiControl m_generatedXml, m_itemName; CXuiCtrl4JEdit m_itemId, m_itemAuxValue, m_itemCount, m_item4JData;
protected: // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged ) XUI_END_MSG_MAP()
// Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_itemId, m_itemId) MAP_CONTROL(IDC_itemAuxValue, m_itemAuxValue) MAP_CONTROL(IDC_itemCount, m_itemCount) MAP_CONTROL(IDC_item4JData, m_item4JData) MAP_OVERRIDE(IDC_icon, m_icon) MAP_CONTROL(IDC_ruleXml, m_generatedXml) MAP_CONTROL(IDC_itemName, m_itemName) END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled);public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_DebugItemEditor, L"CScene_DebugItemEditor", XUI_CLASS_SCENE )#endif};