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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 38 lines
C
at master
1234567891011121314151617181920212223242526272829303132333435363738#pragma once
class CXuiCtrlSliderWrapper : public CXuiSceneImpl{private: CXuiSlider *m_pSlider; CXuiControl *m_pFocusSink; bool m_sliderActive; bool m_bDisplayVal; bool m_bPlaySound;
protected: // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_TIMER( OnTimer ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged) XUI_END_MSG_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled); HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled);public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CXuiCtrlSliderWrapper, L"CXuiCtrlSliderWrapper", XUI_CLASS_SCENE )
HRESULT SetValue( int nValue ); HXUIOBJ GetSlider(); HRESULT SetRange( int nRangeMin, int nRangeMax); LPCWSTR GetText( ); HRESULT SetText(LPCWSTR text, int iDataAssoc=0 ); HRESULT SetValueDisplay( BOOL bShow );
};