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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.4 kB · 71 lines
C++
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071#include "stdafx.h"#include "XUI_Ctrl_MobEffect.h"
LPCWSTR CXuiCtrlMobEffect::iconFrameNames[MobEffect::e_MobEffectIcon_COUNT]={ L"Normal", L"Blindness", L"Fire_Resistance", L"Haste", L"Hunger", L"Invisibility", L"Jump_Boost", L"Mining_Fatigue", L"Nausea", L"Night_Vision", L"Poison", L"Regeneration", L"Resistance", L"Slowness", L"Speed", L"Strength", L"Water_Breathing", L"Weakness",};
HRESULT CXuiCtrlMobEffect::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled){ m_icon = MobEffect::e_MobEffectIcon_None; m_name = L""; m_duration = L""; return S_OK;}
HRESULT CXuiCtrlMobEffect::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled){ if( pGetSourceTextData->iData == 1 ) { pGetSourceTextData->szText = m_name.c_str(); pGetSourceTextData->bDisplay = TRUE;
if(FAILED(PlayVisualRange(iconFrameNames[m_icon],NULL,iconFrameNames[m_icon]))) { PlayVisualRange(L"Normal",NULL,L"Normal"); }
bHandled = TRUE; } else if( pGetSourceTextData->iData == 2 ) { pGetSourceTextData->szText = m_duration.c_str(); pGetSourceTextData->bDisplay = TRUE;
bHandled = TRUE; } return S_OK;}
void CXuiCtrlMobEffect::setIcon(MobEffect::EMobEffectIcon icon){ m_icon = icon;}
void CXuiCtrlMobEffect::setName(const wstring &name){ m_name = name;}
void CXuiCtrlMobEffect::setDuration(const wstring &duration){ m_duration = duration;}