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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.4 kB · 48 lines
C
at master
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#include "UIScene.h"
class UIScene_SettingsGraphicsMenu : public UIScene{private: enum EControls { eControl_Clouds, eControl_BedrockFog, eControl_CustomSkinAnim, eControl_Gamma, eControl_FOV, eControl_InterfaceOpacity };
UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim; // Checkboxes UIControl_Slider m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity; // Sliders UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_checkboxClouds, "Clouds") UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog") UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim") UI_MAP_ELEMENT( m_sliderGamma, "Gamma") UI_MAP_ELEMENT(m_sliderFOV, "FOV") UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity") UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;public: UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer); virtual ~UIScene_SettingsGraphicsMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsGraphicsMenu;} virtual void updateTooltips(); virtual void updateComponents();
protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath();
public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);};