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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.0 kB · 45 lines
C
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546#pragma once
#include "UIScene.h"
class UIScene_NewUpdateMessage : public UIScene{private: enum EControls { eControl_Confirm, };
bool m_bIgnoreInput;
UIControl_Button m_buttonConfirm; UIControl_DynamicLabel m_labelDescription; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_buttonConfirm, "AcceptButton") UI_MAP_ELEMENT(m_labelDescription, "EULAtext") UI_END_MAP_ELEMENTS_AND_NAMES()
public: UIScene_NewUpdateMessage(int iPad, void *initData, UILayer *parentLayer); ~UIScene_NewUpdateMessage();
virtual EUIScene getSceneType() { return eUIScene_EULA;}
// Returns true if this scene has focus for the pad passed in#ifndef __PS3__ virtual bool hasFocus(int iPad) { return bHasFocus; }#endif virtual void updateTooltips();
protected: virtual wstring getMoviePath();
public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected: void handlePress(F64 controlId, F64 childId);
virtual long long getDefaultGtcButtons() { return 0; }};