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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.7 kB · 49 lines
C
at master
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#include "UIScene.h"#include "UIControl_CheckBox.h"
class UIScene_DebugOptionsMenu : public UIScene{private: static LPCWSTR m_DebugCheckboxTextA[eDebugSetting_Max+1];
int m_iTotalCheckboxElements;
public: UIScene_DebugOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_DebugOptions;}
protected: UIControl_CheckBox m_checkboxes[21]; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_checkboxes[0], "checkbox1") UI_MAP_ELEMENT( m_checkboxes[1], "checkbox2") UI_MAP_ELEMENT( m_checkboxes[2], "checkbox3") UI_MAP_ELEMENT( m_checkboxes[3], "checkbox4") UI_MAP_ELEMENT( m_checkboxes[4], "checkbox5") UI_MAP_ELEMENT( m_checkboxes[5], "checkbox6") UI_MAP_ELEMENT( m_checkboxes[6], "checkbox7") UI_MAP_ELEMENT( m_checkboxes[7], "checkbox8") UI_MAP_ELEMENT( m_checkboxes[8], "checkbox9") UI_MAP_ELEMENT( m_checkboxes[9], "checkbox10") UI_MAP_ELEMENT( m_checkboxes[10], "checkbox11") UI_MAP_ELEMENT( m_checkboxes[11], "checkbox12") UI_MAP_ELEMENT( m_checkboxes[12], "checkbox13") UI_MAP_ELEMENT( m_checkboxes[13], "checkbox14") UI_MAP_ELEMENT( m_checkboxes[14], "checkbox15") UI_MAP_ELEMENT( m_checkboxes[15], "checkbox16") UI_MAP_ELEMENT( m_checkboxes[16], "checkbox17") UI_MAP_ELEMENT( m_checkboxes[17], "checkbox18") UI_MAP_ELEMENT( m_checkboxes[18], "checkbox19") UI_MAP_ELEMENT( m_checkboxes[19], "checkbox20") UI_MAP_ELEMENT( m_checkboxes[20], "checkbox21") UI_END_MAP_ELEMENTS_AND_NAMES()
virtual wstring getMoviePath();
public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);};