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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.3 kB · 40 lines
C
at master
12345678910111213141516171819202122232425262728293031323334353637383940#pragma once
#include "UIScene_AbstractContainerMenu.h"#include "IUIScene_ContainerMenu.h"
class InventoryMenu;
class UIScene_ContainerMenu : public UIScene_AbstractContainerMenu, public IUIScene_ContainerMenu{private: bool m_bLargeChest;
public: UIScene_ContainerMenu(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_ContainerMenu;}
protected: UIControl_SlotList m_slotListContainer; UIControl_Label m_labelChest;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel ) UI_MAP_ELEMENT( m_slotListContainer, "containerList") UI_MAP_ELEMENT( m_labelChest, "chestLabel") UI_END_MAP_CHILD_ELEMENTS() UI_END_MAP_ELEMENTS_AND_NAMES()
virtual wstring getMoviePath(); virtual void handleReload();
virtual int getSectionColumns(ESceneSection eSection); virtual int getSectionRows(ESceneSection eSection); virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ); virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ); virtual void handleSectionClick(ESceneSection eSection) {} virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
virtual UIControl *getSection(ESceneSection eSection);};