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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.0 kB · 45 lines
C++
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546#include "stdafx.h"#include "UI.h"#include "UIControl_Label.h"#include "..\..\..\Minecraft.World\StringHelpers.h"
UIControl_Label::UIControl_Label(){ m_reinitEnabled = true;}
bool UIControl_Label::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName){ UIControl::setControlType(UIControl::eLabel); bool success = UIControl_Base::setupControl(scene,parent,controlName);
//Label specific initialisers
return success;}
void UIControl_Label::init(UIString label){ m_label = label;
IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value );}
void UIControl_Label::ReInit(){ UIControl_Base::ReInit(); // 4J-JEV: This can't be reinitialised. if (m_reinitEnabled) { init(m_label); }}