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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.4 kB · 138 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139#include "stdafx.h"#include "UI.h"#include "UIControl_EnchantmentBook.h"#include "..\..\Minecraft.h"#include "..\..\TileEntityRenderDispatcher.h"#include "..\..\EnchantTableRenderer.h"#include "..\..\Lighting.h"#include "..\..\BookModel.h"#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
UIControl_EnchantmentBook::UIControl_EnchantmentBook(){ UIControl::setControlType(UIControl::eEnchantmentBook); model = NULL; last = nullptr;
time = 0; flip = oFlip = flipT = flipA = 0.0f; open = oOpen = 0.0f;}
void UIControl_EnchantmentBook::render(IggyCustomDrawCallbackRegion *region){ glPushMatrix(); float width = region->x1 - region->x0; float height = region->y1 - region->y0;
// Revert the scale from the setup float ssX = width/m_width; float ssY = height/m_height; glScalef(ssX, ssY,1.0f);
glTranslatef(m_width/2, m_height/2, 50.0f);
// Add a uniform scale glScalef(-57/ssX, 57/ssX, 360.0f);
glRotatef(45 + 90, 0, 1, 0); Lighting::turnOn(); glRotatef(-45 - 90, 0, 1, 0);
//float sss = 4;
//glTranslatef(0, 3.3f, -16); //glScalef(sss, sss, sss);
Minecraft *pMinecraft = Minecraft::GetInstance(); int tex = pMinecraft->textures->loadTexture(TN_ITEM_BOOK); // 4J was L"/1_2_2/item/book.png" pMinecraft->textures->bind(tex);
glRotatef(20, 1, 0, 0);
float a = 1; float o = oOpen + (open - oOpen) * a; glTranslatef((1 - o) * 0.2f, (1 - o) * 0.1f, (1 - o) * 0.25f); glRotatef(-(1 - o) * 90 - 90, 0, 1, 0); glRotatef(180, 1, 0, 0);
float ff1 = oFlip + (flip - oFlip) * a + 0.25f; float ff2 = oFlip + (flip - oFlip) * a + 0.75f; ff1 = (ff1 - floor(ff1)) * 1.6f - 0.3f; ff2 = (ff2 - floor(ff2)) * 1.6f - 0.3f;
if (ff1 < 0) ff1 = 0; if (ff2 < 0) ff2 = 0; if (ff1 > 1) ff1 = 1; if (ff2 > 1) ff2 = 1;
glEnable(GL_CULL_FACE);
if(model == NULL) { // Share the model the the EnchantTableRenderer
EnchantTableRenderer *etr = (EnchantTableRenderer*)TileEntityRenderDispatcher::instance->getRenderer(eTYPE_ENCHANTMENTTABLEENTITY); if(etr != NULL) { model = etr->bookModel; } else { model = new BookModel(); } }
model->render(nullptr, 0, ff1, ff2, o, 0, 1 / 16.0f,true); glDisable(GL_CULL_FACE);
glPopMatrix(); Lighting::turnOff(); glDisable(GL_RESCALE_NORMAL);
tickBook();}
void UIControl_EnchantmentBook::tickBook(){ UIScene_EnchantingMenu *m_containerScene = (UIScene_EnchantingMenu *)m_parentScene; EnchantmentMenu *menu = m_containerScene->getMenu(); shared_ptr<ItemInstance> current = menu->getSlot(0)->getItem(); if (!ItemInstance::matches(current, last)) { last = current;
do { flipT += random.nextInt(4) - random.nextInt(4); } while (flip <= flipT + 1 && flip >= flipT - 1); }
time++; oFlip = flip; oOpen = open;
bool shouldBeOpen = false; for (int i = 0; i < 3; i++) { if (menu->costs[i] != 0) { shouldBeOpen = true; } }
if (shouldBeOpen) open += 0.2f; else open -= 0.2f; if (open < 0) open = 0; if (open > 1) open = 1;
float diff = (flipT - flip) * 0.4f; float max = 0.2f; if (diff < -max) diff = -max; if (diff > +max) diff = +max; flipA += (diff - flipA) * 0.9f;
flip = flip + flipA;}