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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.0 kB · 69 lines
C++
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970#include "stdafx.h"#include "UI.h"#include "UIControl_DLCList.h"
bool UIControl_DLCList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName){ UIControl::setControlType(UIControl::eDLCList); bool success = UIControl_ButtonList::setupControl(scene,parent,controlName);
//SlotList specific initialisers m_funcShowTick = registerFastName(L"ShowTick");
return success;}
void UIControl_DLCList::addItem(const string &label, bool showTick, int iId){ IggyDataValue result; IggyDataValue value[3];
IggyStringUTF8 stringVal; stringVal.string = (char*)label.c_str(); stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF8; value[0].string8 = stringVal;
value[1].type = IGGY_DATATYPE_number; value[1].number = iId;
value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = showTick; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value );
++m_itemCount;}
void UIControl_DLCList::addItem(const wstring &label, bool showTick, int iId){ IggyDataValue result; IggyDataValue value[3];
IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16 *)label.c_str(); stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_number; value[1].number = iId;
value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = showTick; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value );
++m_itemCount;}
void UIControl_DLCList::showTick(int iId, bool showTick){ IggyDataValue result; IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number; value[0].number = iId;
value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = showTick; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcShowTick , 2 , value );}