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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.8 kB · 153 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154#include "stdafx.h"#include "UI.h"#include "UIControl.h"#include "..\..\..\Minecraft.World\StringHelpers.h"#include "..\..\..\Minecraft.World\JavaMath.h"
UIControl::UIControl(){ m_parentScene = NULL; m_lastOpacity = 1.0f; m_controlName = ""; m_isVisible = true; m_bHidden = false; m_eControlType = eNoControl;}
bool UIControl::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName){ m_parentScene = scene; m_controlName = controlName;
rrbool res = IggyValuePathMakeNameRef ( &m_iggyPath , parent , controlName.c_str() );
m_nameXPos = registerFastName(L"x"); m_nameYPos = registerFastName(L"y"); m_nameWidth = registerFastName(L"width"); m_nameHeight = registerFastName(L"height"); m_funcSetAlpha = registerFastName(L"SetControlAlpha"); m_nameVisible = registerFastName(L"visible");
F64 fx, fy, fwidth, fheight; IggyValueGetF64RS( getIggyValuePath() , m_nameXPos , NULL , &fx ); IggyValueGetF64RS( getIggyValuePath() , m_nameYPos , NULL , &fy ); IggyValueGetF64RS( getIggyValuePath() , m_nameWidth , NULL , &fwidth ); IggyValueGetF64RS( getIggyValuePath() , m_nameHeight , NULL , &fheight );
m_x = (S32)fx; m_y = (S32)fy; m_width = (S32)Math::round(fwidth); m_height = (S32)Math::round(fheight);
return res;}
#ifdef __PSVITA__void UIControl::UpdateControl(){ F64 fx, fy, fwidth, fheight; IggyValueGetF64RS( getIggyValuePath() , m_nameXPos , NULL , &fx ); IggyValueGetF64RS( getIggyValuePath() , m_nameYPos , NULL , &fy ); IggyValueGetF64RS( getIggyValuePath() , m_nameWidth , NULL , &fwidth ); IggyValueGetF64RS( getIggyValuePath() , m_nameHeight , NULL , &fheight ); m_x = (S32)fx; m_y = (S32)fy; m_width = (S32)Math::round(fwidth); m_height = (S32)Math::round(fheight);}#endif // __PSVITA__
void UIControl::ReInit(){ if(m_lastOpacity != 1.0f) { IggyDataValue result; IggyDataValue value[2]; IggyStringUTF8 stringVal;
stringVal.string = (char *)m_controlName.c_str(); stringVal.length = m_controlName.length(); value[0].type = IGGY_DATATYPE_string_UTF8; value[0].string8 = stringVal;
value[1].type = IGGY_DATATYPE_number; value[1].number = m_lastOpacity;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, m_parentScene->m_rootPath , m_funcSetAlpha , 2 , value ); }
IggyValueSetBooleanRS( getIggyValuePath(), m_nameVisible, NULL, m_isVisible );}
IggyValuePath *UIControl::getIggyValuePath(){ return &m_iggyPath;}
S32 UIControl::getXPos(){ return m_x;}
S32 UIControl::getYPos(){ return m_y;}
S32 UIControl::getWidth(){ return m_width;}
S32 UIControl::getHeight(){ return m_height;}
void UIControl::setOpacity(float percent){ if(percent != m_lastOpacity) { m_lastOpacity = percent;
IggyDataValue result; IggyDataValue value[2]; IggyStringUTF8 stringVal;
stringVal.string = (char *)m_controlName.c_str(); stringVal.length = m_controlName.length(); value[0].type = IGGY_DATATYPE_string_UTF8; value[0].string8 = stringVal;
value[1].type = IGGY_DATATYPE_number; value[1].number = m_lastOpacity;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, m_parentScene->m_rootPath , m_funcSetAlpha , 2 , value ); }}
void UIControl::setVisible(bool visible){ if(visible != m_isVisible) { rrbool succ = IggyValueSetBooleanRS( getIggyValuePath(), m_nameVisible, NULL, visible ); if(succ) m_isVisible = visible; else app.DebugPrintf("Failed to set visibility for control\n"); }}
bool UIControl::getVisible(){ rrbool bVisible = false; IggyResult result = IggyValueGetBooleanRS ( getIggyValuePath() , m_nameVisible, NULL, &bVisible ); m_isVisible = bVisible; return bVisible;}
IggyName UIControl::registerFastName(const wstring &name){ return m_parentScene->registerFastName(name);}