Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
941 B · 34 lines
C
at master
12345678910111213141516171819202122232425262728293031323334#pragma once
#include "UIScene.h"#include "UIControl_Label.h"
class UIComponent_DebugUIMarketingGuide : public UIScene{private: IggyName m_funcSetPlatform;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_NAME( m_funcSetPlatform, L"SetPlatform") UI_END_MAP_ELEMENTS_AND_NAMES()
public: UIComponent_DebugUIMarketingGuide(int iPad, void *initData, UILayer *parentLayer);
protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath();
public: virtual EUIScene getSceneType() { return eUIComponent_DebugUIMarketingGuide;}
// Returns true if this scene handles input virtual bool stealsFocus() { return false; }
// Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; }
// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; }};