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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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969 B · 33 lines
C++
at master
123456789101112131415161718192021222324252627282930313233#include "stdafx.h"#include "UI.h"#include "UIComponent_DebugUIMarketingGuide.h"
UIComponent_DebugUIMarketingGuide::UIComponent_DebugUIMarketingGuide(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = (F64)0; // WIN64#if defined _XBOX value[0].number = (F64)1;#elif defined _DURANGO value[0].number = (F64)2;#elif defined __PS3__ value[0].number = (F64)3;#elif defined __ORBIS__ value[0].number = (F64)4;#elif defined __PSVITA__ value[0].number = (F64)5;#elif defined _WINDOWS64 value[0].number = (F64)0;#endif IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlatform , 1 , value );}
wstring UIComponent_DebugUIMarketingGuide::getMoviePath(){ return L"DebugUIMarketingGuide";}