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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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VoxelBlockGame Minecraft.Client Common Network Sony sceRemoteStorage header sceRemoteStorageDefines.h
8.5 kB · 167 lines
C
at master
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#ifndef SCE_REMOTE_STORAGE_DEFINES_H#define SCE_REMOTE_STORAGE_DEFINES_H
#ifdef __psp2__#include <stddef.h>#include <apputil.h>#elif __ORBIS__#include <stddef.h>#define SceAppUtilSaveDataDataSlot int#elif __PS3__#define SceAppUtilSaveDataDataSlot int#endif
#include <stdint.h>
// Macros#define SCE_REMOTE_STORAGE_MAX_FILES 16#define SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN 64#define SCE_REMOTE_STORAGE_CLIENT_ID_MAX_LEN 64#define SCE_REMOTE_STORAGE_PLATFORM_NAME_MAX_LEN 16#define SCE_REMOTE_STORAGE_MD5_STRING_LENGTH 33#define SCE_REMOTE_STORAGE_RFC2822_LENGTH 32#define SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN 256#define SCE_REMOTE_STORAGE_DATA_LOCATION_MAX_LEN 256#define SCE_REMOTE_STORAGE_PS3_SAVEDATA_SECUREFILEID_SIZE 16#define SCE_REMOTE_STORAGE_PS3_SAVEDATA_FILENAME_SIZE 13#define SCE_REMOTE_STORAGE_AUTH_CODE_MAX_LEN 128
// Return values#define SCE_REMOTE_STORAGE_SUCCESS 0
// Error codes#define SCE_REMOTE_STORAGE_ERROR_INVALID_ARGUMENT 0x80001001#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_CREATE_THREAD 0x80001002#define SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED 0x80001003#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_OPEN_WEB_BROWSER 0x80001004#define SCE_REMOTE_STORAGE_ERROR_PSN_ACCOUNT_NOT_LINKED 0x80001005#define SCE_REMOTE_STORAGE_ERROR_COULD_NOT_CREATE_SESSION 0x80001006#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE 0x80001007#define SCE_REMOTE_STORAGE_ERROR_SESSION_DOES_NOT_EXIST 0x80001008#define SCE_REMOTE_STORAGE_ERROR_REQ_ID_NOT_FOUND 0x80001009#define SCE_REMOTE_STORAGE_ERROR_MAX_NUMBER_FILES_REACHED 0x8000100A#define SCE_REMOTE_STORAGE_ERROR_NO_MORE_SYNCS 0x8000100B#define SCE_REMOTE_STORAGE_ERROR_ALREADY_INITIALISED 0x8000100C#define SCE_REMOTE_STORAGE_ERROR_INVALID_UPLOADID 0x8000100D#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_OPEN_FILE 0x8000100E#define SCE_REMOTE_STORAGE_ERROR_CLOUD_DATA_CORRUPTED 0x8000100F#define SCE_REMOTE_STORAGE_ERROR_INVALID_CHAR_IN_FILE_NAME 0x80001010#define SCE_REMOTE_STORAGE_ERROR_INVALID_JSON_RESPONSE 0x80001011#define SCE_REMOTE_STORAGE_ERROR_REQUEST_ABORTED 0x80001012#define SCE_REMOTE_STORAGE_ERROR_SERVER_ERROR 0x80002000 // Server errors can be between 0x80002064 to 0x800022BB both included
typedef enum SceRemoteStorageDataVisibility{ PRIVATE = 0, // Only data owner can read and write data PUBLIC_READ_ONLY, // Everyone can read this data. Owner can write to it PUBLIC_READ_WRITE // Everyone can read and write data} SceRemoteStorageDataVisibility;
typedef enum SceRemoteStorageEvent{ USER_ACCOUNT_LINKED = 0, // User's account has been linked with PSN PSN_SIGN_IN_REQUIRED, // User's PSN sign-in through web browser is required WEB_BROWSER_RESULT, // Result of sceRemoteStorageOpenWebBrowser(). Please check retCode GET_DATA_RESULT, // Result of sceRemoteStorageGetData(). Please check retCode GET_DATA_PROGRESS, // Progress of sceRemoteStorageGetData() completion as a percentage. Please check retCode SET_DATA_RESULT, // Result of sceRemoteStorageSetData(). Please check retCode SET_DATA_PROGRESS, // Progress of sceRemoteStorageSetData() completion as a percentage. Please check retCode GET_STATUS_RESULT, // Result of sceRemoteStorageGetStatus(). Please check retCode ERROR_OCCURRED // A generic error has occurred. Please check retCode} SceRemoteStorageEvent;
typedef enum SceRemoteStorageEnvironment{ DEVELOPMENT = 0, PRODUCTION}SceRemoteStorageEnvironment;
typedef void (*sceRemoteStorageCallback)(const SceRemoteStorageEvent event, int32_t retCode, void * userData);
typedef struct SceRemoteStorageInitParamsThread{ int32_t threadAffinity; // Thread affinity int32_t threadPriority; // Priority that the thread runs out} SceRemoteStorageInitParamsThread;
typedef struct SceRemoteStorageInitParamsPool{ void * memPoolBuffer; // Memory pool used by sceRemoteStorage library size_t memPoolSize; // Size of memPoolBuffer} SceRemoteStorageInitParamsPool;
typedef struct SceRemoteStorageInitTimeout{ uint32_t resolveMs; //Timeout for DNS resolution in milliseconds. Defaults to 30 seconds uint32_t connectMs; //Timeout for first connection between client and server. Defaults to 30 seconds uint32_t sendMs; //Timeout to send request to server. Defaults to 120 seconds uint32_t receiveMs; //Timeout to receive information from server. Defaults to 120 seconds SceRemoteStorageInitTimeout() : resolveMs(30 * 1000), connectMs(30 * 1000), sendMs(120 * 1000), receiveMs(120 * 1000) {}}SceRemoteStorageInitTimeout;
typedef struct SceRemoteStorageInitParams{ sceRemoteStorageCallback callback; // Event callback void * userData; // Application defined data for callback int32_t httpContextId; // PS4 only: Http context ID that was returned from sceHttpInit() int32_t userId; // PS4 only: Current user, see SceUserServiceUserId void * psnTicket; // PS3 only: The PSN ticket used to authenticate the user size_t psnTicketSize; // PS3 only: The size of the PSN ticket in bytes char clientId[SCE_REMOTE_STORAGE_CLIENT_ID_MAX_LEN]; // This represents your application on PSN, used to sign PSN user in for your title SceRemoteStorageInitTimeout timeout; // Timeout for network transactions SceRemoteStorageInitParamsPool pool; // Memory pool parameters SceRemoteStorageInitParamsThread thread; // Thread creation parameters SceRemoteStorageEnvironment environment; // Only used on non-PlayStation platforms: PSN Environment used by the library } SceRemoteStorageInitParams;
typedef struct SceRemoteStorageGetDataReqParams{ char fileName[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN]; // Name of file on remote storage server char pathLocation[SCE_REMOTE_STORAGE_DATA_LOCATION_MAX_LEN]; // File location on the HDD char secureFileId[SCE_REMOTE_STORAGE_PS3_SAVEDATA_SECUREFILEID_SIZE]; // PS3 only. ID used for save data encryption char ps3DataFilename[SCE_REMOTE_STORAGE_PS3_SAVEDATA_FILENAME_SIZE]; // PS3 only. Name of data file in save data uint32_t ps3FileType; // PS3 only. Type of file, CELL_SAVEDATA_FILETYPE_XXX SceAppUtilSaveDataDataSlot psVitaSaveDataSlot; // PS Vita only. Save data slot information} SceRemoteStorageGetDataReqParams;
typedef struct SceRemoteStorageSetDataReqParams{ char fileName[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN]; // Name of file on remote storage server char fileDescription[SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN]; // Description of file on remote storage server char pathLocation[SCE_REMOTE_STORAGE_DATA_LOCATION_MAX_LEN]; // File location on the HDD char secureFileId[SCE_REMOTE_STORAGE_PS3_SAVEDATA_SECUREFILEID_SIZE]; // PS3 only. ID used for save data encryption char ps3DataFilename[SCE_REMOTE_STORAGE_PS3_SAVEDATA_FILENAME_SIZE]; // PS3 only. Name of data file in save data uint32_t ps3FileType; // PS3 only. Type of file, CELL_SAVEDATA_FILETYPE_XXX SceRemoteStorageDataVisibility visibility; // Visibility of data } SceRemoteStorageSetDataReqParams;
typedef struct SceRemoteStorageData{ char fileName[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN]; // Name of file on remote storage server char fileDescription[SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN]; // Description of file on remote storage server size_t fileSize; // Size of file in bytes char md5Checksum[SCE_REMOTE_STORAGE_MD5_STRING_LENGTH]; // File MD5 checksum char timeStamp[SCE_REMOTE_STORAGE_RFC2822_LENGTH]; // Time that data was written on the server. Format is RFC2822 SceRemoteStorageDataVisibility visibility; // Visibility of data} SceRemoteStorageData;
typedef struct SceRemoteStorageWebBrowserReqParams { } SceRemoteStorageWebBrowseReqParams;
typedef struct SceRemoteStorageStatusReqParams { } SceRemoteStorageStatusReqParams;
typedef struct SceRemoteStorageAbortReqParams { uint32_t requestId; // The request Id to be aborted} SceRemoteStorageAbortReqParams;
typedef struct SceRemoteStorageStatus{ uint32_t numFiles; // Number of files user has on remote storage server SceRemoteStorageData data[SCE_REMOTE_STORAGE_MAX_FILES]; // Details about data if available. Data buffer will not be retrieved uint64_t remainingSyncs; // Remaining syncs. the user has for upload/download} SceRemoteStorageStatus;
#endif