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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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#ifndef SCE_REMOTE_STORAGE_H#define SCE_REMOTE_STORAGE_H
#include "sceRemoteStorageDefines.h"
/// @brief/// Initialises the RemoteStorage library.////// Initialises the RemoteStorage library, creates a session on the server and starts the Thread to process requests./// This method must be executed to start the RemoteStorage library or none of its functionality will be available./// This method will block while it initializes its thread and will return an error if it is /// unable to do so. The session will be created on the thread once this is created and it won't be a blocking operation.////// It is important to note that HTTP, SSL and NET libraries are not being initialised by the library and should be initialised outside of it.////// @param params The structure of type <>SceRemoteStorageInitParams</c> that contains necessary information to start the library. ////// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread./// @retval SCE_REMOTE_STORAGE_ERROR_INVALID_ARGUMENT At least one of the arguments passed in the input structure is not valid./// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation./// @retval USER_ACCOUNT_LINKED This event will be sent to the event callback when the session is created and linked to PSN on the server/// @retval PSN_SIGN_IN_REQUIRED This event will be sent to the event callback when the session is created but not linked to PSN on the server. /// This will only happen on the PC version and requires to call <c>sceRemoteStorageOpenWebBrowser()</c> function./// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.////// @note System errors may be returned. Design your code so it does expect other errors.int32_t sceRemoteStorageInit(const SceRemoteStorageInitParams & params);
/// @brief/// Terminates the RemoteStorage library.////// Terminates the RemoteStorage library and deletes the thread that process requests./// This method must be executed to terminate the RemoteStorage library to prevent leaks in memory and resources./// This method will abort any other pending requests and terminate the library. It won't wait for requests to finish./// This method is synchronous and does not make use of the callback to inform the user of success termination. It is executed on the calling thread.////// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successful./// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.////// @note System errors may be returned. Design your code so it does expect other errors.int32_t sceRemoteStorageTerm();
/// @brief/// Aborts a request sent to the RemoteStorage library.////// Aborts a request being processed or pending to be processed by the RemoteStorage library./// This method is synchronous and does not make use of the callback to inform the user of success termination. It is executed on the calling thread.////// @param param A structure containing the request Id to be aborted. /// This request Id is provided by other functions (get/setData, getStatus and OpenWebBrowser) so they can be referenced. ////// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successful./// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised./// @retval SCE_REMOTE_STORAGE_ERROR_REQ_ID_NOT_FOUND The request Id sent is not found.////// @note System errors may be returned. Design your code so it does expect other errors.int32_t sceRemoteStorageAbort(const SceRemoteStorageAbortReqParams & params);
/// @brief/// Opens the default web browser to sign in to PSN on PC.////// Opens the default web browser to sign in to PSN on PC. This function does not have any functionality on other platforms./// This method does make use of the callback to inform the user of success termination. This function has priority over other functions on the thread (as getData(), getStatus() /// and setData()) and it will be executed as soon as the thread finishes processing a pending request. ////// @param param The structure containing extra parameters to be passed in. This structure does only exist for future expansions. ////// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread./// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised./// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation./// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.////// @note System errors may be returned. Design your code so it does expect other errors.int32_t sceRemoteStorageOpenWebBrowser(const SceRemoteStorageWebBrowserReqParams & params);
/// @brief/// Gives details for all files of a user.////// Gives details for all files of a user. It provides generic information (remaining bandwidth per day, HDD space per user, number of files) as well as/// specific file information (number of bytes, file name, file description, MD5 checksum, timestamp and file visibility). File data is not provided./// This method does make use of the callback to inform the user of success termination. The SceRemoteStorageStatus pointer must be pointer a to a valid /// location in memory until the callback is called as the output information will be stored in such location.////// @param params The structure containing extra parameters to be passed in. This structure does only exist for future expansions. /// @param status The structure where the output information will be stored. The memory location being pointed must be valid until the callback gets called.////// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread./// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised./// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation./// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.////// @note System errors may be returned. Design your code so it does expect other errors.int32_t sceRemoteStorageGetStatus(const SceRemoteStorageStatusReqParams & params, SceRemoteStorageStatus * status);
/// @brief/// Gets section of data from a file specified.////// Gets section of data from a file specified. The amount of data requested can be of any size. To request this information the name of file, the number of bytes and/// the byte to start reading along with a buffer to store such data must be provided./// Metadata information of the file, as description or visibility, will be provided only in the case the first amount of bytes for the file are requested (offset = 0). /// This method does make use of the callback to inform the user of success termination. The SceRemoteStorageData pointer must be a pointer to a valid /// location in memory until the callback is called as the output information will be stored in such location.////// @param params The structure containing the file name to read, the start byte to start reading and the amount of bytes to read. /// @param status The structure where the output information will be stored. The memory location being pointed must be valid until the callback gets called.////// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread./// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised./// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation./// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.////// @note System errors may be returned. Design your code so it does expect other errors.int32_t sceRemoteStorageGetData(const SceRemoteStorageGetDataReqParams & params, SceRemoteStorageData * data);
/// @brief/// Sets chunk of data to a file specified.////// Sets chunk of data to a file specified. The amount of data sent must be of, at least, 5 Megabytes per chunk excepts/// in the case of the last chunk of the file (or the only one if that is the case) as it can be smaller./// The information provided regarding the chunk as the chunk number, total number of chunks, data buffer and its size should be provided in every call./// The information provided regarding the file as its name, description and visibility should be provided in the last chunk only (this is, when /// chunk number = number of chunks)./// This method does make use of the callback to inform the user of success termination. The data attribute of the SceRemoteStorageSetDataReqParams pointer /// must be a pointer to a valid location in memory until the callback is called as the buffer won't be copied internally.////// @param data The structure containing the chunk information.////// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread./// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised./// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation./// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.////// @note System errors may be returned. Design your code so it does expect other errors.int32_t sceRemoteStorageSetData(const SceRemoteStorageSetDataReqParams & data);
#endif