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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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940 B · 29 lines
C
at master
1234567891011121314151617181920212223242526272829#pragma once
#include "XboxStructureActionPlaceBlock.h"
class AddItemRuleDefinition;class StructurePiece;class Level;class BoundingBox;
class XboxStructureActionPlaceContainer : public XboxStructureActionPlaceBlock{private: vector<AddItemRuleDefinition *> m_items;public: XboxStructureActionPlaceContainer(); ~XboxStructureActionPlaceContainer();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceContainer; } virtual void getChildren(vector<GameRuleDefinition *> *children); virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType); // 4J-JEV: Super class handles attr-facing fine. //virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes); virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool placeContainerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);};