Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
3.3 kB · 99 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899#include "stdafx.h"#include "..\..\..\Minecraft.World\StringHelpers.h"#include "XboxStructureActionPlaceContainer.h"#include "AddItemRuleDefinition.h"#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer(){ m_tile = Tile::chest_Id;}
XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer(){ for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it) { delete *it; }}
// 4J-JEV: Super class handles attr-facing fine.//void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, UINT numAttrs)
void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> *children){ XboxStructureActionPlaceBlock::getChildren(children); for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++) children->push_back( *it );}
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType){ GameRuleDefinition *rule = NULL; if(ruleType == ConsoleGameRules::eGameRuleType_AddItem) { rule = new AddItemRuleDefinition(); m_items.push_back((AddItemRuleDefinition *)rule); } else {#ifndef _CONTENT_PACKAGE wprintf(L"XboxStructureActionPlaceContainer: Attempted to add invalid child rule - %d\n", ruleType );#endif } return rule;}
void XboxStructureActionPlaceContainer::addAttribute(const wstring &attributeName, const wstring &attributeValue){ if(attributeName.compare(L"facing") == 0) { int value = _fromString<int>(attributeValue); m_data = value; app.DebugPrintf("XboxStructureActionPlaceContainer: Adding parameter facing=%d\n",m_data); } else { XboxStructureActionPlaceBlock::addAttribute(attributeName, attributeValue); }}
bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB){ int worldX = structure->getWorldX( m_x, m_z ); int worldY = structure->getWorldY( m_y ); int worldZ = structure->getWorldZ( m_x, m_z );
if ( chunkBB->isInside( worldX, worldY, worldZ ) ) { if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL ) { // Remove the current tile entity level->removeTileEntity( worldX, worldY, worldZ ); level->setTileAndData( worldX, worldY, worldZ, 0, 0, Tile::UPDATE_ALL ); }
level->setTileAndData( worldX, worldY, worldZ, m_tile, 0, Tile::UPDATE_ALL ); shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ )); app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ); if ( container != NULL ) { level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS); // Add items int slotId = 0; for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId ) { AddItemRuleDefinition *addItem = *it;
addItem->addItemToContainer(container,slotId); } } return true; } return false;}