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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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722 B · 27 lines
C
at master
123456789101112131415161718192021222324252627#pragma once
#include "CompoundGameRuleDefinition.h"
class NamedAreaRuleDefinition;
class LevelRuleset : public CompoundGameRuleDefinition{private: vector<NamedAreaRuleDefinition *> m_areas; StringTable *m_stringTable;public: LevelRuleset(); ~LevelRuleset();
virtual void getChildren(vector<GameRuleDefinition *> *children); virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_LevelRules; }
void loadStringTable(StringTable *table); LPCWSTR getString(const wstring &key);
AABB *getNamedArea(const wstring &areaName);
StringTable *getStringTable() { return m_stringTable; }};