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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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758 B · 23 lines
C
at master
1234567891011121314151617181920212223#pragma once
#include "GameRuleDefinition.h"
class CompoundGameRuleDefinition : public GameRuleDefinition{protected: vector<GameRuleDefinition *> m_children;protected: GameRuleDefinition *m_lastRuleStatusChanged;public: CompoundGameRuleDefinition(); virtual ~CompoundGameRuleDefinition();
virtual void getChildren(vector<GameRuleDefinition *> *children); virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z); virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item); virtual void postProcessPlayer(shared_ptr<Player> player);};