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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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831 B · 30 lines
C
at master
123456789101112131415161718192021222324252627282930#pragma once
#include "GameRuleDefinition.h"
class Container;class AddEnchantmentRuleDefinition;
class AddItemRuleDefinition : public GameRuleDefinition{private: int m_itemId; int m_quantity; int m_auxValue; int m_dataTag; int m_slot; vector<AddEnchantmentRuleDefinition *> m_enchantments;
public: AddItemRuleDefinition();
virtual void writeAttributes(DataOutputStream *, UINT numAttributes); virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_AddItem; }
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType); virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool addItemToContainer(shared_ptr<Container> container, int slotId);};