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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.1 kB · 60 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960#include "stdafx.h"#include "DLCManager.h"#include "DLCTextureFile.h"
DLCTextureFile::DLCTextureFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Texture,path){ m_bIsAnim = false; m_animString = L""; m_pbData = NULL; m_dwBytes = 0;}
void DLCTextureFile::addData(PBYTE pbData, DWORD dwBytes){ //app.AddMemoryTextureFile(m_path,pbData,dwBytes); m_pbData = pbData; m_dwBytes = dwBytes;}
PBYTE DLCTextureFile::getData(DWORD &dwBytes){ dwBytes = m_dwBytes; return m_pbData;}
void DLCTextureFile::addParameter(DLCManager::EDLCParameterType type, const wstring &value){ switch(type) { case DLCManager::e_DLCParamType_Anim: m_animString = value; if(m_animString.empty()) m_animString = L","; m_bIsAnim = true;
break; }}
wstring DLCTextureFile::getParameterAsString(DLCManager::EDLCParameterType type){ switch(type) { case DLCManager::e_DLCParamType_Anim: return m_animString; default: return L""; }}
bool DLCTextureFile::getParameterAsBool(DLCManager::EDLCParameterType type){ switch(type) { case DLCManager::e_DLCParamType_Anim: return m_bIsAnim; default: return false; }}