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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.8 kB · 77 lines
C++
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677#include "stdafx.h"#include "Consoles_SoundEngine.h"
bool ConsoleSoundEngine::GetIsPlayingStreamingCDMusic() { return m_bIsPlayingStreamingCDMusic;}bool ConsoleSoundEngine::GetIsPlayingStreamingGameMusic() { return m_bIsPlayingStreamingGameMusic;}void ConsoleSoundEngine::SetIsPlayingStreamingCDMusic(bool bVal) { m_bIsPlayingStreamingCDMusic=bVal;}void ConsoleSoundEngine::SetIsPlayingStreamingGameMusic(bool bVal) { m_bIsPlayingStreamingGameMusic=bVal;}bool ConsoleSoundEngine::GetIsPlayingEndMusic() { return m_bIsPlayingEndMusic;}bool ConsoleSoundEngine::GetIsPlayingNetherMusic() { return m_bIsPlayingNetherMusic;}void ConsoleSoundEngine::SetIsPlayingEndMusic(bool bVal) { m_bIsPlayingEndMusic=bVal;}void ConsoleSoundEngine::SetIsPlayingNetherMusic(bool bVal) { m_bIsPlayingNetherMusic=bVal;}
void ConsoleSoundEngine::tick(){ if (scheduledSounds.empty()) { return; }
for(AUTO_VAR(it,scheduledSounds.begin()); it != scheduledSounds.end();) { SoundEngine::ScheduledSound *next = *it; next->delay--;
if (next->delay <= 0) { play(next->iSound, next->x, next->y, next->z, next->volume, next->pitch); it =scheduledSounds.erase(it); delete next; } else { ++it; } }}
void ConsoleSoundEngine::schedule(int iSound, float x, float y, float z, float volume, float pitch, int delayTicks){ scheduledSounds.push_back(new SoundEngine::ScheduledSound(iSound, x, y, z, volume, pitch, delayTicks));}
ConsoleSoundEngine::ScheduledSound::ScheduledSound(int iSound, float x, float y, float z, float volume, float pitch, int delay){ this->iSound = iSound; this->x = x; this->y = y; this->z = z; this->volume = volume; this->pitch = pitch; this->delay = delay;}