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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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712 B · 25 lines
C
at master
1234567891011121314151617181920212223242526#pragma once#include "TileEntityRenderer.h"
class ChestModel;
class ChestRenderer : public TileEntityRenderer{private: static ResourceLocation CHEST_LARGE_TRAP_LOCATION; //static ResourceLocation CHEST_LARGE_XMAS_LOCATION; static ResourceLocation CHEST_LARGE_LOCATION; static ResourceLocation CHEST_TRAP_LOCATION; //static ResourceLocation CHEST_XMAS_LOCATION; static ResourceLocation CHEST_LOCATION;
ChestModel *chestModel; ChestModel *largeChestModel; boolean xmasTextures;
public: ChestRenderer(); ~ChestRenderer();
void render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true); // 4J added setColor param};