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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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692 B · 15 lines
C
at master
12345678910111213141516#pragma once#include "Particle.h"
class BreakingItemParticle : public Particle{ // virtual eINSTANCEOF GetType(); // 4J-IB/JEV TODO needs implementation
public: virtual eINSTANCEOF GetType() { return eType_BREAKINGITEMPARTICLE; } void _init(Item *item, Textures *textures, int data); BreakingItemParticle(Level *level, double x, double y, double z, Item *item, Textures *textures, int data = 0); BreakingItemParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Item *item, Textures *textures, int data = 0); virtual int getParticleTexture(); virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);};