Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
5.0 kB · 189 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190#include "stdafx.h"#include <iostream>#include "InputOutputStream.h"#include "PacketListener.h"#include "TextureAndGeometryPacket.h"
TextureAndGeometryPacket::TextureAndGeometryPacket() { this->textureName = L""; this->dwTextureBytes = 0; this->pbData = NULL; this->dwBoxC = 0; this->BoxDataA = NULL; uiAnimOverrideBitmask=0;}
TextureAndGeometryPacket::~TextureAndGeometryPacket() { // can't free these - they're used elsewhere// if(this->BoxDataA!=NULL)// {// delete [] this->BoxDataA;// }// // if(this->pbData!=NULL)// {// delete [] this->pbData;// }}
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes) { this->textureName = textureName;
wstring skinValue = textureName.substr(7,textureName.size()); skinValue = skinValue.substr(0,skinValue.find_first_of(L'.')); std::wstringstream ss; ss << std::dec << skinValue.c_str(); ss >> this->dwSkinID; this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID); this->pbData = pbData; this->dwTextureBytes = dwBytes; this->dwBoxC = 0; this->BoxDataA=NULL; this->uiAnimOverrideBitmask=0;}
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, DLCSkinFile *pDLCSkinFile) { this->textureName = textureName;
wstring skinValue = textureName.substr(7,textureName.size()); skinValue = skinValue.substr(0,skinValue.find_first_of(L'.')); std::wstringstream ss; ss << std::dec << skinValue.c_str(); ss >> this->dwSkinID; this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
this->pbData = pbData; this->dwTextureBytes = dwBytes; this->uiAnimOverrideBitmask = pDLCSkinFile->getAnimOverrideBitmask(); this->dwBoxC = pDLCSkinFile->getAdditionalBoxesCount(); if(this->dwBoxC!=0) { this->BoxDataA= new SKIN_BOX [this->dwBoxC]; vector<SKIN_BOX *> *pSkinBoxes=pDLCSkinFile->getAdditionalBoxes(); int iCount=0;
for(AUTO_VAR(it, pSkinBoxes->begin());it != pSkinBoxes->end(); ++it) { SKIN_BOX *pSkinBox=*it; this->BoxDataA[iCount++]=*pSkinBox; } } else { this->BoxDataA=NULL; }}
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes,vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask) { this->textureName = textureName;
wstring skinValue = textureName.substr(7,textureName.size()); skinValue = skinValue.substr(0,skinValue.find_first_of(L'.')); std::wstringstream ss; ss << std::dec << skinValue.c_str(); ss >> this->dwSkinID; this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
this->pbData = pbData; this->dwTextureBytes = dwBytes; this->uiAnimOverrideBitmask = uiAnimOverrideBitmask; if(pvSkinBoxes==NULL) { this->dwBoxC=0; this->BoxDataA=NULL; } else { this->dwBoxC = (DWORD)pvSkinBoxes->size(); this->BoxDataA= new SKIN_BOX [this->dwBoxC]; int iCount=0;
for(AUTO_VAR(it, pvSkinBoxes->begin());it != pvSkinBoxes->end(); ++it) { SKIN_BOX *pSkinBox=*it; this->BoxDataA[iCount++]=*pSkinBox; } }
}
void TextureAndGeometryPacket::handle(PacketListener *listener) { listener->handleTextureAndGeometry(shared_from_this());}
void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException{ textureName = dis->readUTF(); dwSkinID = (DWORD)dis->readInt(); dwTextureBytes = (DWORD)dis->readShort();
if(dwTextureBytes>0) { this->pbData= new BYTE [dwTextureBytes];
for(DWORD i=0;i<dwTextureBytes;i++) { this->pbData[i] = dis->readByte(); } } uiAnimOverrideBitmask = dis->readInt();
dwBoxC = (DWORD)dis->readShort();
if(dwBoxC>0) { this->BoxDataA= new SKIN_BOX [dwBoxC]; }
for(DWORD i=0;i<dwBoxC;i++) { this->BoxDataA[i].ePart = (eBodyPart) dis->readShort(); this->BoxDataA[i].fX = dis->readFloat(); this->BoxDataA[i].fY = dis->readFloat(); this->BoxDataA[i].fZ = dis->readFloat(); this->BoxDataA[i].fH = dis->readFloat(); this->BoxDataA[i].fW = dis->readFloat(); this->BoxDataA[i].fD = dis->readFloat(); this->BoxDataA[i].fU = dis->readFloat(); this->BoxDataA[i].fV = dis->readFloat(); }}
void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException { dos->writeUTF(textureName); dos->writeInt(dwSkinID); dos->writeShort((short)dwTextureBytes); for(DWORD i=0;i<dwTextureBytes;i++) { dos->writeByte(this->pbData[i]); } dos->writeInt(uiAnimOverrideBitmask);
dos->writeShort((short)dwBoxC); for(DWORD i=0;i<dwBoxC;i++) { dos->writeShort((short)this->BoxDataA[i].ePart); dos->writeFloat(this->BoxDataA[i].fX); dos->writeFloat(this->BoxDataA[i].fY); dos->writeFloat(this->BoxDataA[i].fZ); dos->writeFloat(this->BoxDataA[i].fH); dos->writeFloat(this->BoxDataA[i].fW); dos->writeFloat(this->BoxDataA[i].fD); dos->writeFloat(this->BoxDataA[i].fU); dos->writeFloat(this->BoxDataA[i].fV); }}
int TextureAndGeometryPacket::getEstimatedSize() { return 4096+ +sizeof(int) + sizeof(float)*8*4;}