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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.1 kB · 54 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455#include "stdafx.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.h"#include "StainedGlassBlock.h"
Icon *StainedGlassBlock::ICONS[StainedGlassBlock::ICONS_LENGTH];
StainedGlassBlock::StainedGlassBlock(int id, Material *material) : HalfTransparentTile(id, L"glass", material, false){}
Icon *StainedGlassBlock::getTexture(int face, int data){ return ICONS[data % ICONS_LENGTH];}
int StainedGlassBlock::getSpawnResourcesAuxValue(int data){ return data;}
int StainedGlassBlock::getItemAuxValueForBlockData(int data){ return (~data & 0xf);}
int StainedGlassBlock::getRenderLayer(){ return 1;}
void StainedGlassBlock::registerIcons(IconRegister *iconRegister){ for (int i = 0; i < ICONS_LENGTH; i++) { ICONS[i] = iconRegister->registerIcon(getIconName() + L"_" + DyePowderItem::COLOR_TEXTURES[getItemAuxValueForBlockData(i)]); }}
int StainedGlassBlock::getResourceCount(Random *random) { return 0;}
bool StainedGlassBlock::isSilkTouchable(){ return true;}
bool StainedGlassBlock::isCubeShaped(){ return false;}