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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.1 kB · 29 lines
C++
at main
1234567891011121314151617181920212223242526272829#include "stdafx.h"#include "net.minecraft.world.level.h"
#include "SpringTile.h"
SpringTile::SpringTile(int id, int liquidTileId) : Tile(id, Material::water){ this->liquidTileId = liquidTileId; this->setTicking(true);}
void SpringTile::onPlace(Level *level, int x, int y, int z){ Tile::onPlace(level, x, y, z); if (level->isEmptyTile(x-1, y, z)) level->setTile(x-1, y, z, liquidTileId); if (level->isEmptyTile(x+1, y, z)) level->setTile(x+1, y, z, liquidTileId); if (level->isEmptyTile(x, y, z-1)) level->setTile(x, y, z-1, liquidTileId); if (level->isEmptyTile(x, y, z+1)) level->setTile(x, y, z+1, liquidTileId);}
void SpringTile::tick(Level *level, int x, int y, int z, Random *random){ Tile::tick(level, x, y, z, random); if (level->isEmptyTile(x-1, y, z)) level->setTile(x-1, y, z, liquidTileId); if (level->isEmptyTile(x+1, y, z)) level->setTile(x+1, y, z, liquidTileId); if (level->isEmptyTile(x, y, z-1)) level->setTile(x, y, z-1, liquidTileId); if (level->isEmptyTile(x, y, z+1)) level->setTile(x, y, z+1, liquidTileId);}