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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.3 kB · 45 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445#include "stdafx.h"#include "SmoothStoneBrickTile.h"#include "net.minecraft.world.h"
const wstring SmoothStoneBrickTile::TEXTURE_NAMES[] = {L"", L"mossy", L"cracked", L"carved"};
const unsigned int SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[SMOOTH_STONE_BRICK_NAMES_LENGTH] = { IDS_TILE_STONE_BRICK_SMOOTH, IDS_TILE_STONE_BRICK_SMOOTH_MOSSY, IDS_TILE_STONE_BRICK_SMOOTH_CRACKED, IDS_TILE_STONE_BRICK_SMOOTH_CHISELED };
SmoothStoneBrickTile::SmoothStoneBrickTile(int id) : Tile(id, Material::stone){ icons = NULL;}
Icon *SmoothStoneBrickTile::getTexture(int face, int data){ if (data < 0 || data >= SMOOTH_STONE_BRICK_NAMES_LENGTH) data = 0; return icons[data];}
int SmoothStoneBrickTile::getSpawnResourcesAuxValue(int data){ return data;}
unsigned int SmoothStoneBrickTile::getDescriptionId(int iData /*= -1*/){ if(iData < 0 ) iData = 0; return SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[iData];}
void SmoothStoneBrickTile::registerIcons(IconRegister *iconRegister){ icons = new Icon*[SMOOTH_STONE_BRICK_NAMES_LENGTH];
for (int i = 0; i < SMOOTH_STONE_BRICK_NAMES_LENGTH; i++) { wstring name = getIconName(); if (!TEXTURE_NAMES[i].empty() ) name += L"_" + TEXTURE_NAMES[i]; icons[i] = iconRegister->registerIcon(name); }}