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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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839 B · 31 lines
C
at main
12345678910111213141516171819202122232425262728293031#pragma onceusing namespace std;
#include "Packet.h"
class SetEntityMotionPacket : public Packet, public enable_shared_from_this<SetEntityMotionPacket>{public: int id; int xa, ya, za; bool useBytes; // 4J added
private: void _init(int id, double xd, double yd, double zd);
public: SetEntityMotionPacket(); SetEntityMotionPacket(shared_ptr<Entity> e); SetEntityMotionPacket(int id, double xd, double yd, double zd);
virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual void handle(PacketListener *listener); virtual int getEstimatedSize(); virtual bool canBeInvalidated(); virtual bool isInvalidatedBy(shared_ptr<Packet> packet);
public: static shared_ptr<Packet> create() { return shared_ptr<Packet>(new SetEntityMotionPacket()); } virtual int getId() { return 28; }};