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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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983 B · 31 lines
C++
at main
12345678910111213141516171819202122232425262728293031#include "stdafx.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.h"#include "net.minecraft.world.level.h"#include "SeedFoodItem.h"
SeedFoodItem::SeedFoodItem(int id, int nutrition, float saturationMod, int resultId, int targetLand) : FoodItem(id, nutrition, saturationMod, false){ this->resultId = resultId; this->targetLand = targetLand;
}
bool SeedFoodItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly){ if (face != Facing::UP) return false;
if (!player->mayUseItemAt(x, y, z, face, instance) || !player->mayUseItemAt(x, y + 1, z, face, instance)) return false; int targetType = level->getTile(x, y, z);
if (targetType == targetLand && level->isEmptyTile(x, y + 1, z)) { if(!bTestUseOnOnly) { level->setTileAndUpdate(x, y + 1, z, resultId); instance->count--; } return true; } return false;}