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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.4 kB · 52 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152#include "stdafx.h"#include "net.minecraft.h"#include "net.minecraft.world.level.material.h"#include "net.minecraft.world.h"#include "SandStoneTile.h"
const wstring SandStoneTile::TEXTURE_TOP = L"sandstone_top";const wstring SandStoneTile::TEXTURE_BOTTOM = L"sandstone_bottom";const wstring SandStoneTile::TEXTURE_NAMES[] = {L"sandstone_side", L"sandstone_carved", L"sandstone_smooth"};
int SandStoneTile::SANDSTONE_NAMES[SANDSTONE_BLOCK_NAMES] = { IDS_TILE_SANDSTONE, IDS_TILE_SANDSTONE_CHISELED, IDS_TILE_SANDSTONE_SMOOTH};
SandStoneTile::SandStoneTile(int id) : Tile(id, Material::stone){ icons = NULL; iconTop = NULL; iconBottom = NULL;}
Icon *SandStoneTile::getTexture(int face, int data){ if (face == Facing::UP || (face == Facing::DOWN && (data == TYPE_HEIROGLYPHS || data == TYPE_SMOOTHSIDE))) { return iconTop; } if (face == Facing::DOWN) { return iconBottom; } if (data < 0 || data >= SANDSTONE_TILE_TEXTURE_COUNT) data = 0; return icons[data];}
int SandStoneTile::getSpawnResourcesAuxValue(int data){ return data;}
void SandStoneTile::registerIcons(IconRegister *iconRegister){ icons = new Icon*[SANDSTONE_TILE_TEXTURE_COUNT];
for (int i = 0; i < SANDSTONE_TILE_TEXTURE_COUNT; i++) { icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]); }
iconTop = iconRegister->registerIcon(TEXTURE_TOP); iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM);}