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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.2 kB · 122 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122#include "stdafx.h"#include "net.minecraft.h"#include "net.minecraft.world.h"#include "QuartzBlockTile.h"
// 4J Added#include "Level.h"#include "PistonBaseTile.h"#include "Player.h"
int QuartzBlockTile::BLOCK_NAMES[QUARTZ_BLOCK_NAMES] = { IDS_TILE_QUARTZ_BLOCK, IDS_TILE_QUARTZ_BLOCK_CHISELED, IDS_TILE_QUARTZ_BLOCK_LINES, IDS_TILE_QUARTZ_BLOCK_LINES, IDS_TILE_QUARTZ_BLOCK_LINES};
const wstring QuartzBlockTile::TEXTURE_TOP = L"top";const wstring QuartzBlockTile::TEXTURE_CHISELED_TOP = L"chiseled_top";const wstring QuartzBlockTile::TEXTURE_LINES_TOP = L"lines_top";const wstring QuartzBlockTile::TEXTURE_BOTTOM = L"bottom";const wstring QuartzBlockTile::TEXTURE_NAMES[QUARTZ_BLOCK_TEXTURES] = { L"side", L"chiseled", L"lines", L"", L""};
QuartzBlockTile::QuartzBlockTile(int id) : Tile(id, Material::stone){}
Icon *QuartzBlockTile::getTexture(int face, int data){ if (data == TYPE_LINES_Y || data == TYPE_LINES_X || data == TYPE_LINES_Z) { if (data == TYPE_LINES_Y && (face == Facing::UP || face == Facing::DOWN)) { return iconLinesTop; } else if (data == TYPE_LINES_X && (face == Facing::EAST || face == Facing::WEST)) { return iconLinesTop; } else if (data == TYPE_LINES_Z && (face == Facing::NORTH || face == Facing::SOUTH)) { return iconLinesTop; }
return icons[data]; }
if (face == Facing::UP || (face == Facing::DOWN && data == TYPE_CHISELED)) { if (data == TYPE_CHISELED) { return iconChiseledTop; } return iconTop; } if (face == Facing::DOWN) { return iconBottom; } if (data < 0 || data >= QUARTZ_BLOCK_TEXTURES) data = 0; return icons[data];}
int QuartzBlockTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue){ if (itemValue == TYPE_LINES_Y) { switch (face) { case Facing::NORTH: case Facing::SOUTH: itemValue = TYPE_LINES_Z; break; case Facing::EAST: case Facing::WEST: itemValue = TYPE_LINES_X; break; case Facing::UP: case Facing::DOWN: itemValue = TYPE_LINES_Y; break; } }
return itemValue;}
int QuartzBlockTile::getSpawnResourcesAuxValue(int data){ if (data == TYPE_LINES_X || data == TYPE_LINES_Z) return TYPE_LINES_Y;
return data;}
shared_ptr<ItemInstance> QuartzBlockTile::getSilkTouchItemInstance(int data){ if (data == TYPE_LINES_X || data == TYPE_LINES_Z) return shared_ptr<ItemInstance>(new ItemInstance(id, 1, TYPE_LINES_Y)); return Tile::getSilkTouchItemInstance(data);}
int QuartzBlockTile::getRenderShape(){ return Tile::SHAPE_QUARTZ;}
void QuartzBlockTile::registerIcons(IconRegister *iconRegister){ for (int i = 0; i < QUARTZ_BLOCK_TEXTURES; i++) { if (TEXTURE_NAMES[i].empty()) { icons[i] = icons[i - 1]; } else { icons[i] = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_NAMES[i]); } }
iconTop = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_TOP); iconChiseledTop = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_CHISELED_TOP); iconLinesTop = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_LINES_TOP); iconBottom = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_BOTTOM);}