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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.0 kB · 253 lines
C++
at main
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#include "Pos.h"
Pos::Pos(){ x = y = z = 0;}
Pos::Pos(int x, int y, int z){ this->x = x; this->y = y; this->z = z;}
Pos::Pos(Pos *position){ x = position->x; y = position->y; z = position->z;}
//@Override//public boolean equals(Object other)bool Pos::equals(void *other){ // TODO 4J Stu I cannot do a dynamic_cast from a void pointer // If I cast it to a Pos then do a dynamic_cast will it still return NULL if it wasn't originally a Pos? if (!( dynamic_cast<Pos *>( (Pos *)other ) != NULL )) { return false; }
Pos *p = (Pos *) other; return x == p->x && y == p->y && z == p->z;}
//@Overrideint Pos::hashCode(){ return x + (z << 8) + (y << 16);}
int Pos::compareTo(Pos *pos){ if (y == pos->y) { if (z == pos->z) { return x - pos->x; } return z - pos->z; } return y - pos->y;}
Pos *Pos::offset(int x, int y, int z){ return new Pos(this->x + x, this->y + y, this->z + z);}
void Pos::set(int x, int y, int z){ this->x = x; this->y = y; this->z = z;}
void Pos::set(Pos *pos){ x = pos->x; y = pos->y; z = pos->z;}
Pos *Pos::above(){ return new Pos(x, y + 1, z);}
Pos *Pos::above(int steps){ return new Pos(x, y + steps, z);}
Pos *Pos::below(){ return new Pos(x, y - 1, z);}
Pos *Pos::below(int steps){ return new Pos(x, y - steps, z);}
Pos *Pos::north(){ return new Pos(x, y, z - 1);}
Pos *Pos::north(int steps){ return new Pos(x, y, z - steps);}
Pos *Pos::south(){ return new Pos(x, y, z + 1);}
Pos *Pos::south(int steps){ return new Pos(x, y, z + steps);}
Pos *Pos::west(){ return new Pos(x - 1, y, z);}
Pos *Pos::west(int steps){ return new Pos(x - 1, y, z);}
Pos *Pos::east(){ return new Pos(x + 1, y, z);}
Pos *Pos::east(int steps){ return new Pos(x + steps, y, z);}
void Pos::move(int x, int y, int z){ this->x += x; this->y += y; this->z += z;}
void Pos::move(Pos pos){ x += pos.x; y += pos.y; z += pos.z;}
void Pos::moveX(int steps) { x += steps;}
void Pos::moveY(int steps){ y += steps;}
void Pos::moveZ(int steps){ z += steps;}
void Pos::moveUp(int steps){ y += steps;}
void Pos::moveUp(){ y++;}
void Pos::moveDown(int steps){ y -= steps;}
void Pos::moveDown(){ y--;}
void Pos::moveEast(int steps){ x += steps;}
void Pos::moveEast(){ x++;}
void Pos::moveWest(int steps){ x -= steps;}
void Pos::moveWest(){ x--;}
void Pos::moveNorth(int steps){ z -= steps;}
void Pos::moveNorth(){ z--;}
void Pos::moveSouth(int steps){ z += steps;}
void Pos::moveSouth(){ z++;}
double Pos::dist(int x, int y, int z){ double dx = this->x - x; double dy = this->y - y; double dz = this->z - z;
return sqrt( dx * dx + dy * dy + dz * dz);}
double Pos::dist(Pos *pos){ return dist(pos->x, pos->y, pos->z);}
float Pos::distSqr(int x, int y, int z){ float dx = this->x - x; float dy = this->y - y; float dz = this->z - z; return dx * dx + dy * dy + dz * dz;}
float Pos::distSqr(Pos *pos){ return distSqr(pos->x, pos->y, pos->z);}