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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.1 kB · 41 lines
C
at main
1234567891011121314151617181920212223242526272829303132333435363738394041#pragma onceusing namespace std;
#include "Packet.h"
class PlayerCommandPacket : public Packet, public enable_shared_from_this<PlayerCommandPacket>{public: static const int START_SNEAKING; static const int STOP_SNEAKING; static const int STOP_SLEEPING; static const int START_SPRINTING; static const int STOP_SPRINTING; static const int START_IDLEANIM; static const int STOP_IDLEANIM; static const int RIDING_JUMP; static const int OPEN_INVENTORY;
// 4J Added // 4J-PB - Making this host only setting /* static const int SHOW_ON_MAPS; static const int HIDE_ON_MAPS; */
int id; int action; int data;
PlayerCommandPacket(); PlayerCommandPacket(shared_ptr<Entity> e, int action); PlayerCommandPacket(shared_ptr<Entity> e, int action, int data);
virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual void handle(PacketListener *listener); virtual int getEstimatedSize();public: static shared_ptr<Packet> create() { return shared_ptr<Packet>(new PlayerCommandPacket()); } virtual int getId() { return 19; }};