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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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655 B · 16 lines
C
at main
12345678910111213141516#pragma once#include "BaseEntityTile.h"
class Player;
class NoteBlockTile : public BaseEntityTile{public: NoteBlockTile(int id); virtual void neighborChanged(Level *level, int x, int y, int z, int type); virtual bool TestUse(); virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); virtual shared_ptr<TileEntity> newTileEntity(Level *level); virtual bool triggerEvent(Level *level, int x, int y, int z, int i, int note);};