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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.4 kB · 86 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687#include "stdafx.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.entity.h"#include "NoteBlockTile.h"#include "SoundTypes.h"
NoteBlockTile::NoteBlockTile(int id) : BaseEntityTile(id, Material::wood){}
void NoteBlockTile::neighborChanged(Level *level, int x, int y, int z, int type){ app.DebugPrintf("-------- Neighbour changed type %d\n", type); bool signal = level->hasNeighborSignal(x, y, z); shared_ptr<MusicTileEntity> mte = dynamic_pointer_cast<MusicTileEntity>( level->getTileEntity(x, y, z) ); app.DebugPrintf("-------- Signal is %s, tile is currently %s\n",signal?"TRUE":"FALSE", mte->on?"ON":"OFF"); if (mte != NULL && mte->on != signal) { if (signal) { mte->playNote(level, x, y, z); } mte->on = signal; }}
// 4J-PB - Adding a TestUse for tooltip displaybool NoteBlockTile::TestUse(){ return true;}
bool NoteBlockTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param{ if (soundOnly) return false; if (level->isClientSide) return true; shared_ptr<MusicTileEntity> mte = dynamic_pointer_cast<MusicTileEntity>( level->getTileEntity(x, y, z) ); if (mte != NULL ) { mte->tune(); mte->playNote(level, x, y, z); } return true;}
void NoteBlockTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player){ if (level->isClientSide) return; shared_ptr<MusicTileEntity> mte = dynamic_pointer_cast<MusicTileEntity>( level->getTileEntity(x, y, z) ); if( mte != NULL ) mte->playNote(level, x, y, z);}
shared_ptr<TileEntity> NoteBlockTile::newTileEntity(Level *level){ return shared_ptr<MusicTileEntity>( new MusicTileEntity() );}
bool NoteBlockTile::triggerEvent(Level *level, int x, int y, int z, int i, int note){ float pitch = (float) pow(2, (note - 12) / 12.0);
int iSound; switch(i) { case 1: iSound=eSoundType_NOTE_BD; break; case 2: iSound=eSoundType_NOTE_SNARE; break; case 3: iSound=eSoundType_NOTE_HAT; break; case 4: iSound=eSoundType_NOTE_BASSATTACK; break; default: iSound=eSoundType_NOTE_HARP; break; } app.DebugPrintf("NoteBlockTile::triggerEvent - playSound - pitch = %f\n",pitch); level->playSound(x + 0.5, y + 0.5, z + 0.5, iSound, 3, pitch); level->addParticle(eParticleType_note, x + 0.5, y + 1.2, z + 0.5, note / 24.0, 0, 0);
return true;}