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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.2 kB · 116 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116#include "stdafx.h"#include "net.minecraft.world.entity.ai.navigation.h"#include "net.minecraft.world.entity.h"#include "net.minecraft.world.phys.h"#include "LookControl.h"
LookControl::LookControl(Mob *mob){ yMax = xMax = 0.0f; hasWanted = false; wantedX = wantedY = wantedZ = 0.0;
this->mob = mob;}
void LookControl::setLookAt(shared_ptr<Entity> target, float yMax, float xMax){ wantedX = target->x; if ( target->instanceof(eTYPE_LIVINGENTITY) ) wantedY = target->y + dynamic_pointer_cast<LivingEntity>(target)->getHeadHeight(); else wantedY = (target->bb->y0 + target->bb->y1) / 2; wantedZ = target->z; this->yMax = yMax; this->xMax = xMax; hasWanted = true;}
void LookControl::setLookAt(double x, double y, double z, float yMax, float xMax){ wantedX = x; wantedY = y; wantedZ = z; this->yMax = yMax; this->xMax = xMax; hasWanted = true;}
void LookControl::tick(){ mob->xRot = 0;
if (hasWanted) { hasWanted = false;
double xd = wantedX - mob->x; double yd = wantedY - (mob->y + mob->getHeadHeight()); double zd = wantedZ - mob->z; double sd = sqrt(xd * xd + zd * zd);
float yRotD = (float) (atan2(zd, xd) * 180 / PI) - 90; float xRotD = (float) -(atan2(yd, sd) * 180 / PI); mob->xRot = rotlerp(mob->xRot, xRotD, xMax); mob->yHeadRot = rotlerp(mob->yHeadRot, yRotD, yMax); } else { mob->yHeadRot = rotlerp(mob->yHeadRot, mob->yBodyRot, 10); }
float headDiffBody = Mth::wrapDegrees(mob->yHeadRot - mob->yBodyRot);
if (!mob->getNavigation()->isDone()) { // head clamped to body if (headDiffBody < -75) mob->yHeadRot = mob->yBodyRot - 75; if (headDiffBody > 75) mob->yHeadRot = mob->yBodyRot + 75; }}
float LookControl::rotlerp(float a, float b, float max){ float diff = b - a; while (diff < -180) diff += 360; while (diff >= 180) diff -= 360; if (diff > max) { diff = max; } if (diff < -max) { diff = -max; } return a + diff;}
bool LookControl::isHasWanted(){ return hasWanted;}
float LookControl::getYMax(){ return yMax;}
float LookControl::getXMax(){ return xMax;}
double LookControl::getWantedX(){ return wantedX;}
double LookControl::getWantedY(){ return wantedY;}
double LookControl::getWantedZ(){ return wantedZ;}