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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 69 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869#include "stdafx.h"#include "LevelSummary.h"
LevelSummary::LevelSummary(const wstring& levelId, const wstring& levelName, __int64 lastPlayed, __int64 sizeOnDisk, GameType *gameMode, bool requiresConversion, bool hardcore, bool hasCheats) : levelId( levelId ), levelName( levelName ), lastPlayed( lastPlayed ), sizeOnDisk( sizeOnDisk ), gameMode( gameMode ), requiresConversion( requiresConversion ), hardcore( hardcore ), _hasCheats( hasCheats ){}
wstring LevelSummary::getLevelId() { return levelId;}
wstring LevelSummary::getLevelName(){ return levelName;}
__int64 LevelSummary::getSizeOnDisk(){ return sizeOnDisk;}
bool LevelSummary::isRequiresConversion() { return requiresConversion;}
__int64 LevelSummary::getLastPlayed() { return lastPlayed;}
int LevelSummary::compareTo(LevelSummary *rhs) { if (lastPlayed < rhs->lastPlayed) { return 1; } if (lastPlayed > rhs->lastPlayed) { return -1; }
// TODO 4J Jev, used to be compareTo in java, is this right? return levelId.compare(rhs->levelId);}
GameType *LevelSummary::getGameMode(){ return gameMode;}
bool LevelSummary::isHardcore(){ return hardcore;}
bool LevelSummary::hasCheats(){ return _hasCheats;}